Projek kursi 3D dengan openGL ini didalamnya mempunyai fitur efek memutar secara rotasi. projek ini bagus untuk pembelajaran mengenai pemrograman openGL yang ada dikampus-kampus. untuk melihat hasil projeknya anda dapat melihatnya pada video berikut ini.
Namun untuk mencoba projek diatas anda harus mempunyai beberapa hal berikut ini untuk di setting dikomputer anda. diantaranya yaitu :
Features
didalam projek ini akan ada beberapa desain diantaranya adalah:
Demikian Projek yang dapat Saya Share buat yang membutuhkan untuk bahan pembelajaran dan menyelesaikan tugas kuliah. semoga bermanfaat dan dapat dimanfaatkan dengan sebaik-bainya. terimakasih sudah berkunjung dan nyasar dimari.
Baca Juga Projek OpenGL dengan C++ Lainnya dibawah ini :Namun untuk mencoba projek diatas anda harus mempunyai beberapa hal berikut ini untuk di setting dikomputer anda. diantaranya yaitu :
- Open GL download disini : View openGL
- CodeBlock setting dengan openGL caranya lihat disini: view
- buka codeblock dan buat projek baru caranya dapat dilihat disini : view
- copy semua sourcode yang tersedia di blog ini.
silahkan copy contoh program dibawah ini ke projek yang anda buat. adapun sourcode yang akan anda coba adalah sebagai berikut.
Code Program
#include <windows.h>
#include <GL/glut.h>
//Initializes 3D rendering
void initRendering() {
glEnable(GL_DEPTH_TEST);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING); //Enable lighting
glEnable(GL_LIGHT0); //Enable light #0
glEnable(GL_LIGHT1); //Enable light #1
glEnable(GL_NORMALIZE); //Automatically normalize normals
glShadeModel(GL_SMOOTH); //Enable smooth shading
}
//Called when the window is resized
void handleResize(int w, int h) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0);
}
float _angle = -70.0f;
//Draws the 3D scene
void drawScene() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW); // keep it like this
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -14.0f);
//Add ambient light
GLfloat ambientColor[] = {0.2f, 0.2f, 0.2f, 1.0f}; //Color (0.2, 0.2, 0.2)
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientColor);
//Add positioned light
GLfloat lightColor0[] = {0.5f, 0.5f, 0.5f, 1.0f}; //Color (0.5, 0.5, 0.5)
GLfloat lightPos0[] = {0.0f, -8.0f, 8.0f, 1.0f}; //Positioned at (4, 0, 8)
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor0);
glLightfv(GL_LIGHT0, GL_POSITION, lightPos0);
//Add directed light
GLfloat lightColor1[] = {0.5f, 0.2f, 0.2f, 1.0f}; //Color (0.5, 0.2, 0.2)
//Coming from the direction (-1, 0.5, 0.5)
GLfloat lightPos1[] = {-1.0f, 0.5f, 0.5f, 0.0f};
glLightfv(GL_LIGHT1, GL_DIFFUSE, lightColor1);
glLightfv(GL_LIGHT1, GL_POSITION, lightPos1);
glRotatef(10, 1.0f, 0.0f, 0.0f);
glRotatef(-10, 0.0f, 0.0f, 1.0f);
glRotatef(_angle,0.0f, 1.0f, 0.0f);
//glRotatef(10, 1.0f, 0.0f, 0.0f);
//glRotatef(-10, 0.0f, 0.0f, 1.0f);
//glRotatef(_angle,0.0f, 1.0f, 0.0f);
glColor3f(1.0f, 1.0f, 0.0f);
glBegin(GL_QUADS);
//Front
glNormal3f(0.0f, 0.0f, 1.0f);
glVertex3f(-2.0f, -0.2f, 2.0f);
glVertex3f(2.0f, -0.2f, 2.0f);
glVertex3f(2.0f, 0.2f, 2.0f);
glVertex3f(-2.0f, 0.2f, 2.0f);
//Right
glNormal3f(1.0f, 0.0f, 0.0f);
glVertex3f(2.0f, -0.2f, -2.0f);
glVertex3f(2.0f, 0.2f, -2.0f);
glVertex3f(2.0f, 0.2f, 2.0f);
glVertex3f(2.0f, -0.2f, 2.0f);
//Back
glNormal3f(0.0f, 0.0f, -1.0f);
glVertex3f(-2.0f, -0.2f, -2.0f);
glVertex3f(-2.0f, 0.2f, -2.0f);
glVertex3f(2.0f, 0.2f, -2.0f);
glVertex3f(2.0f, -0.2f, -2.0f);
//Left
glNormal3f(-1.0f, 0.0f, 0.0f);
glVertex3f(-2.0f, -0.2f, -2.0f);
glVertex3f(-2.0f, -0.2f, 2.0f);
glVertex3f(-2.0f, 0.2f, 2.0f);
glVertex3f(-2.0f, 0.2f, -2.0f);
//top
glNormal3f(0.0f,1.0f,0.0f);
glVertex3f(2.0f, 0.2f, 2.0f);
glVertex3f(-2.0f, 0.2f, 2.0f);
glVertex3f(-2.0f, 0.2f, -2.0f);
glVertex3f(2.0f, 0.2f, -2.0f);
//bottom
glNormal3f(0.0f,-1.0f,0.0f);
glVertex3f(2.0f, -0.2f, 2.0f);
glVertex3f(-2.0f, -0.2f, 2.0f);
glVertex3f(-2.0f, -0.2f, -2.0f);
glVertex3f(2.0f, -0.2f, -2.0f);
//table front leg
//front
glNormal3f(0.0f, 0.0f, 1.0f);
glVertex3f(1.8f,-0.2f,1.6f);
glVertex3f(1.4f, -0.2f, 1.6f);
glVertex3f(1.4f, -3.0f, 1.6f);
glVertex3f(1.8f, -3.0f, 1.6f);
//back
glNormal3f(0.0f, 0.0f, -1.0f);
glVertex3f(1.8f,-0.2f,1.2f);
glVertex3f(1.4f, -0.2f, 1.2f);
glVertex3f(1.4f, -3.0f, 1.2f);
glVertex3f(1.8f, -3.0f, 1.2f);
//right
glNormal3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.8f,-0.2f,1.6f);
glVertex3f(1.8f, -0.2f, 1.2f);
glVertex3f(1.8f, -3.0f, 1.2f);
glVertex3f(1.8f, -3.0f, 1.6f);
//left
glNormal3f(-1.0f, 0.0f, 0.0f);
glVertex3f(1.4f,-0.2f,1.6f);
glVertex3f(1.4f, -0.2f, 1.2f);
glVertex3f(1.4f, -3.0f, 1.2f);
glVertex3f(1.4f, -3.0f, 1.6f);
//back leg back
//front
glNormal3f(0.0f, 0.0f, -1.0f);
glVertex3f(1.8f,-0.2f,-1.2f);
glVertex3f(1.4f, -0.2f, -1.2f);
glVertex3f(1.4f, -3.0f, -1.2f);
glVertex3f(1.8f, -3.0f, -1.2f);
//back
glNormal3f(0.0f, 0.0f, -1.0f);
glVertex3f(1.8f,-0.2f,-1.6f);
glVertex3f(1.4f, -0.2f, -1.6f);
glVertex3f(1.4f, -3.0f, -1.6f);
glVertex3f(1.8f, -3.0f, -1.6f);
//right
glNormal3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.8f,-0.2f,-1.6f);
glVertex3f(1.8f, -0.2f, -1.2f);
glVertex3f(1.8f, -3.0f, -1.2f);
glVertex3f(1.8f, -3.0f, -1.6f);
//left
glNormal3f(1.0f, 0.0f, 0.0f);
glVertex3f(1.4f,-0.2f,-1.6f);
glVertex3f(1.4f, -0.2f, -1.2f);
glVertex3f(1.4f, -3.0f, -1.2f);
glVertex3f(1.4f, -3.0f, -1.6f);
//leg left front
glNormal3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.8f,-0.2f,1.6f);
glVertex3f(-1.4f, -0.2f, 1.6f);
glVertex3f(-1.4f, -3.0f, 1.6f);
glVertex3f(-1.8f, -3.0f, 1.6f);
//back
glNormal3f(0.0f, 0.0f, -1.0f);
glVertex3f(-1.8f,-0.2f,1.2f);
glVertex3f(-1.4f, -0.2f, 1.2f);
glVertex3f(-1.4f, -3.0f, 1.2f);
glVertex3f(-1.8f, -3.0f, 1.2f);
//right
glNormal3f(1.0f, 0.0f, 0.0f);
glVertex3f(-1.8f,-0.2f,1.6f);
glVertex3f(-1.8f, -0.2f, 1.2f);
glVertex3f(-1.8f, -3.0f, 1.2f);
glVertex3f(-1.8f, -3.0f, 1.6f);
//left
glNormal3f(-1.0f, 0.0f, 0.0f);
glVertex3f(-1.4f,-0.2f,1.6f);
glVertex3f(-1.4f, -0.2f, 1.2f);
glVertex3f(-1.4f, -3.0f, 1.2f);
glVertex3f(-1.4f, -3.0f, 1.6f);
//left leg back front
//front
glNormal3f(0.0f, 0.0f, -1.0f);
glVertex3f(-1.8f,-0.2f,-1.2f);
glVertex3f(-1.4f, -0.2f, -1.2f);
glVertex3f(-1.4f, -3.0f, -1.2f);
glVertex3f(-1.8f, -3.0f, -1.2f);
//back
glNormal3f(0.0f, 0.0f, -1.0f);
glVertex3f(-1.8f,-0.2f,-1.6f);
glVertex3f(-1.4f, -0.2f, -1.6f);
glVertex3f(-1.4f, -3.0f, -1.6f);
glVertex3f(-1.8f, -3.0f, -1.6f);
//right
glNormal3f(1.0f, 0.0f, 0.0f);
glVertex3f(-1.8f,-0.2f,-1.6f);
glVertex3f(-1.8f, -0.2f, -1.2f);
glVertex3f(-1.8f, -3.0f, -1.2f);
glVertex3f(-1.8f, -3.0f, -1.6f);
//left
glNormal3f(-1.0f, 0.0f, 0.0f);
glVertex3f(-1.4f,-0.2f,-1.6f);
glVertex3f(-1.4f, -0.2f, -1.2f);
glVertex3f(-1.4f, -3.0f, -1.2f);
glVertex3f(-1.4f, -3.0f, -1.6f);
//chair back
//front
glColor3f(1,0,0);
//glNormal3f(-1.0f, 0.0f, 0.0f);
glVertex3f(-1.8f, 0.2f, -1.8f);
glVertex3f(1.8f, 0.2f, -1.8f);
glVertex3f(1.8f, 3.5f, -1.8f);
glVertex3f(-1.8f, 3.5f, -1.8f);
//back
//glNormal3f(-1.0f, 0.0f, 0.0f);
glVertex3f(-1.8f, 0.2f, -2.0f);
glVertex3f(1.8f, 0.2f, -2.0f);
glVertex3f(1.8f, 3.5f, -2.0f);
glVertex3f(-1.8f, 3.5f, -2.0f);
// glNormal3f(-1.0f, 0.0f, 0.0f);
glVertex3f(-1.8f, 0.2f, -2.0f);
glVertex3f(-1.8f, 3.5f, -2.0f);
glVertex3f(-1.8f, 3.5f, -1.8f);
glVertex3f(-1.8f, 0.2f, -1.8f);
glVertex3f(1.8f, 0.2f, -2.0f);
glVertex3f(1.8f, 3.5f, -2.0f);
glVertex3f(1.8f, 3.5f, -1.8f);
glVertex3f(1.8f, 0.2f, -1.8f);
glVertex3f(-1.8f, 3.5f, -2.0f);
glVertex3f(-1.8f, 3.5f, -1.8f);
glVertex3f(1.8f, 3.5f, -1.8f);
glVertex3f(1.8f, 3.5f, -2.0f);
glEnd();
glutSwapBuffers();
}
void update(int value) {
_angle += 1.5f;
if (_angle > 360) {
_angle -= 360;
}
glutPostRedisplay();
glutTimerFunc(25, update, 0);
}
int main(int argc, char** argv) {
//Initialize GLUT
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(600, 600);
//Create the window
glutCreateWindow("Lighting");
initRendering();
//Set handler functions
glutDisplayFunc(drawScene);
glutReshapeFunc(handleResize);
update(0);
glutMainLoop();
return 0;
}
Features
didalam projek ini akan ada beberapa desain diantaranya adalah:
- Efek Rotasi dan translasi pada objek
Adapun hasil screen shoot animasi ini dapat anda lihat pada gambar dibawah ini :
Demikian Projek yang dapat Saya Share buat yang membutuhkan untuk bahan pembelajaran dan menyelesaikan tugas kuliah. semoga bermanfaat dan dapat dimanfaatkan dengan sebaik-bainya. terimakasih sudah berkunjung dan nyasar dimari.
Daftar Pustaka
http://programmerts.blogspot.com/2014/12/chair-using-opengl.html
Contoh Projek 3D lainnya.
projek OpenGL 3D
- Membuat projek Parkiran Mobil
- Membuat Game Animasi Rumah
- Membuat Projek Kotak Berputar
- Membuat projek Pensil
- Membuat projek Hujan
- Membuat Animasi Teko
- Membuat Animasi Mobil
- Lampion Merah
- Membuat Animasi Robot
- Membuat Animasi Perahu Layar
- Membuat projek Bola Memantul
- Membuat Projek Sepeda
- Membuat Projek planet bumi berotasi
- Membuat Projek Tatasurya
- Membuat Projek Pohon
- Membuat Boneka Sawah
- Membuat Projek Anak Anjing berjalan
- Membuat Projek Boneka Dambo
- Membuat Projek Boneka
- Membuat Projek Mobil
- Membuat Projek Kipas Angin
- Membuat projek RUmah
- membuat Projek Sendok
- membuat Projek Animasi Game Pesawat
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